Highly experienced and versatile Lead Artist, focused on mobile gaming.
• Own and evolve Tom and Jerry Blast visual direction, ensuring style consistency across characters, environments, UI, VFX and marketing.
• Lead multi-disciplinary art production, balancing quality targets, deadlines, and technical constraints for mobile.
• Partner closely with Design, UX, Engineering and Production to align on scope, player facing clarity and feature presentation.
• Support team growth through mentorship, feedback loops, quality gates, and skills development.
• Reviewing and sign off of all in game art
• Collaborate with other departments to ensure art is delivered to spec
• Recruitment - Creating job specs, identifying needs, interviewing on site and skype,
creating art tests
• Team development - Appraisals, personal development, training and mentoring
Working across projects, defining visual style of games from concept art through to
asset production. Pitch artwork for external partners, Style Guides and UI work.
Creating 2D artwork from concept stage through to production. Designing marketing assets and other promotional material.
Leading team of 6 designers on various game prototypes, offering guidance and feedback on all areas on game art. Working with Lead Game Designer defining visual style of all Geewa games. Recruiting designers and leading design work critique.
Working on a variety of commissions for children's books and educational material. Publications include World History textbooks, childrens picture books, pitch work for publishing houses. Mostly 2D artwork for print and multimedia. Clients include Oxford University Press, McGraw-Hill, Usborne Publishing, Anglia TV, Mentor Books, Fleming Literary and Richmond ELT.